They had eagle eyes and the hearing of bats, and the moment they got the slightest sense that the player was around, they’d run straight for them, nearly as fast as the player could move. They stalked the halls of the school, unafraid to use the cudgels they carried to beat trespassing students to death. They were joined by a whole passel of vengeful spirits and a bunch of murderous janitors who made the thing almost impossible to play. Players assumed the role of a teenage boy who winds up staying after classes and finds himself locked in with a bunch of girls who have their own reasons for sticking around. White Day: A Labyrinth Named School is a first-person horror title set after-hours in South Korea’s most haunted place of education. Suddenly, when I came back, it was a pleasure… well, a pleasure where ghosts occasionally appear right in front of the player and scream. ![]() A sadistic difficulty spike made me stop playing for quite some time, and during my absence from play the developers put out a series of patches that repaired the biggest flaw I found in its design. I’m incredibly happy that I waited to review White Day, because it did not make a good first impression. ![]() WTF So you just expect me to randomly check out that room before fighting the tree? LOW The entire second building, pre-patch.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |